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School of Design

Teaching Fellow

(Ref. 260313002)

[Appointment period: twelve months]

Duties 

The appointee will be required to:

(a)    assist in the development of new subjects for the upcoming Media Content and Game Design programme, including contributing to the design of course content and assessments;

(b)    collaborate with the academic team to ensure the curriculum aligning with industry standards and emerging trends in game design and media content creation;

(c)    provide input and insights based on expertise in game design to enhance the quality and relevance of the programme content;

(d)    work closely with the programme coordinator and faculty members to facilitate a smooth transition into the new programme as well as offering support in various administrative and educational tasks;

(e)    support the preparation and coordination of the admission exercise for the Media Content and Game Design programme, which may include reviewing applications, conducting interviews and evaluating portfolios; 

(f)     engage with prospective students to provide information about the programme, answer inquiries and assist with the admission process;

(g)    contribute to the planning and execution of promotional events and activities related to the launch of the Media Content and Game Design programme; and

(h)    perform any other duties as assigned by the Dean of School or his delegates to ensure the successful establishment and launch of the new programme.

Qualifications 

Applicants should: 

(a)    have a master’s degree in disciplines related to media content and game design plus not less than three years of post-qualification experience in tertiary teaching and/or professional practice within the game design industry;

(b)    demonstrate expertise and proficiency in the following areas essential to media content and game design:
•    proficiency in 3D software packages, particularly 3D Max, Maya or Blender, with a focus on game asset creation;
•    experience working with real-time engines, specifically Unreal Engine, Unity Engine, and familiarity with creating interactive game environments;
•    knowledge of procedural workflows in game design and the ability to utilise Blueprints for game mechanics implementation;
•    expertise in virtual character design techniques tailored for game development; and
•    proficiency in image, video and animation packages, especially for game-related design and asset creation.

(c)    showcase the capacity to conduct tutorials, workshops and assessments within the gaming domain; 

(d)    demonstrate a keen ability to develop curriculum and convert materials to suit the unique requirements of game design education; and

(e)    possess exceptional oral and written communication skills, with the ability to effectively engage with individuals from diverse backgrounds.

Applicants who have responded to the previous advertisement need not re-apply.

Conditions of Service

A highly competitive remuneration package will be offered.


Consideration of applications will commence on 2 April 2026 until the position is filled



Posting date: 13 March 2026