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School of Design

Teaching Fellow

(Ref. 251119002)

[Appointment period: twelve months]

Duties 

The appointee will be required to:

(a)    assist in the development of new subjects for the upcoming Media Content and Game Design programme, including contributing to the design of course content and assessments;

(b)    collaborate with the academic team to ensure the curriculum aligning with industry standards and emerging trends in game design and media content creation;

(c)    provide input and insights based on expertise in game design to enhance the quality and relevance of the programme content;

(d)    work closely with the programme coordinator and faculty members to facilitate a smooth transition into the new programme as well as offering support in various administrative and educational tasks;

(e)    support the preparation and coordination of the admission exercise for the Media Content and Game Design programme, which may include reviewing applications, conducting interviews and evaluating portfolios; 

(f)    engage with prospective students to provide information about the programme, answer inquiries and assist with the admission process;

(g)    contribute to the planning and execution of promotional events and activities related to the launch of the Media Content and Game Design programme; and

(h)    perform any other duties as assigned by the Dean of School or his delegates to ensure the successful establishment and launch of the new programme.

Qualifications 

Applicants should: 

(a)    have a master’s degree in disciplines related to media content and game design plus not less than three years of post-qualification experience in tertiary teaching and/or professional practice within the game design industry;

(b)    demonstrate expertise and proficiency in the following areas essential to media content and game design:

  • proficiency in 3D software packages, particularly 3D Max, Maya or Blender, with a focus on game asset creation;
  • experience working with real-time engines, specifically Unreal Engine, Unity Engine, and familiarity with creating interactive game environments;
  • knowledge of procedural workflows in game design and the ability to utilise Blueprints for game mechanics implementation;
  • expertise in virtual character design techniques tailored for game development; and
  • proficiency in image, video and animation packages, especially for game-related design and asset creation.

(c)    showcase the capacity to conduct tutorials, workshops and assessments within the gaming domain; 

(d)    demonstrate a keen ability to develop curriculum and convert materials to suit the unique requirements of game design education; and

(e)    possess exceptional oral and written communication skills, with the ability to effectively engage with individuals from diverse backgrounds.

Conditions of Service 

A highly competitive remuneration package will be offered.


Consideration of applications will commence on 15 December 2025 until the position is filled.



Posting date: 19 November 2025